A mansion's private indoor cage, a three-wheel pitching machine fourteen metres away, and a bat already in your hands.
The machine feeds a ball down the netted lane every few seconds. Meet it, and it leaves the bat with a crack you feel in your chest.
The bat is bolted to a single controller and you grip it with both real hands, the way you would hold a real bat. Nothing to grab, nothing to drop.
Right or left handed on the start menu. Choosing left mirrors the plate, the bat rack and the control panel across the cage.
29 to 69 mph, from the panel on the cage post or from the in-game menu. Start slow, wind it up when you are seeing it.
One press drops the world into bullet time so you can meet the pitch — and the moment you make contact it snaps back to full speed.
Six looks: bright ballpark, warm clubhouse, floodlit night game, Retro '74, a blue-and-orange neon future and a cold Ice cage.
You bat standing still. Walking is on the stick if you want to wander the room, and nothing ever moves the world under you.
45° snap turn only, never smooth rotation.
An invisible assist around the ball makes contact forgiving without changing how a hit feels.
Remove the headset and the game freezes behind a calm black shell.